The UX Designer trek
User research, information architecture, wireframing, Figma, prototyping, usability testing, design systems, and the skills to design products people actually want to use.
Design fundamentals
Visual principles, typography, color theory, and the foundational design skills that everything else builds on.
User research methods
Qualitative and quantitative methods for understanding users: interviews, surveys, contextual inquiry, and analytics.
Information architecture
Organizing content and navigation so users can find what they need — sitemaps, navigation models, and taxonomy.
Wireframing & prototyping
From sketches to interactive prototypes. Communicating design intent before high-fidelity work.
Figma mastery
Auto Layout, components, variables, design tokens, and collaborating with developers in Figma.
Usability testing
Planning, facilitating, and synthesizing usability tests that generate actionable insights.
Interaction design
Designing interactions that feel effortless: affordances, feedback, error prevention, and the principles behind great micro-interactions.
Design systems
Building and maintaining design systems that scale across products and teams.
Accessibility in design
WCAG, accessible design patterns, color contrast, and designing interfaces that work for everyone.
Data-driven design
A/B testing, analytics interpretation, funnel analysis, and using data to make better design decisions without letting data override judgment.
Design ops & collaboration
Scaling design teams, design critique culture, developer handoff, and the operational practices that make design work at company scale.
Capstone — end-to-end product design
Research, design, test, and document a complete product experience. The portfolio project that demonstrates senior UX capability.
Trek complete. What's next?
You've walked the full roadmap. Now ship the capstone, write about it, and share the path with the next engineer who needs it.